Dare to Game
DUGA is a mobile and educational application, developed by the research group Accounting Education. It was one of the four winners of the Innoversity Challenge from Ghent University and is a hot topic within active learning.
In an attractive gaming app students compete against each other to gain points and badges by answering questions related to the study material. Each student has its own profile and plays the game, anywhere, anytime. By playing the educational game students are more involved with the learning material without additional effort for the instructors.
With the points and badges collected, the student has a place on the ‘Leaderboard’. The higher the total score of the student, the higher the place in the ranking. The diversity in questions and the direct feedback help the students in their learning process.
Playing DUGA is fun, engaging the mobile generation.
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