Dare to Game

Duga app
DUGA is ready for the UGent community

DUGA is a mobile and educational application, developed by the research group Accounting Education. It was one of the four winners of the Innoversity Challenge from Ghent University and is a hot topic within active learning.

In an attractive gaming app students compete against each other to gain points and badges by answering questions related to the study material. Each student has its own profile and plays the game, anywhere, anytime. By playing the educational game students are more involved with the learning material without additional effort for the instructors.

With the points and badges collected, the student has a place on the ‘Leaderboard’. The higher the total score of the student, the higher the place in the ranking. The diversity in questions and the direct feedback help the students in their learning process.

Playing DUGA is fun, engaging the mobile generation.

Questions or remarks? Mail to duga@ugent.be.

  • test DUGA vakantiecursus boekhouding
    Tested and approved!

    DUGA is tested during the vacation course - 18/09/2017

    During the vacation course Accounting (18 – 21 September 2017), the students get to know DUGA. The mobile app that allows the students to play a quiz about the learning material when they want to.
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  • DUGA
    Dare to Game!

    Gamification becomes DUGA - 01/09/2016

    The educational app of the Gamification Team receives the name DUGA, Dare to Game.
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  • team DUGA
    One strong team!

    Team Gamification in created - 01/06/2016

    The gamification team takes its final form. Karel Van Achte and Thomas Berton strengthen the team of Elke Minnaert, Evelien Opdecam and Patricia Everaert with their knowledge of ICT.
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  • winnaar innoversity challenge
    Winner Innoversity Challenge

    One of the winners of the Innoversity Challenge - 03/03/2016

    On March 3, 2016, the winners of the Innoversity Challenge were announced. Team Gamification was one of them.
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